Assets are any item a dev wants to use in their game. ![]() The Unity engine calls on game objects which refer to assets stored in asset files for each compiled level or in shared asset files. ![]() Being as C# is heavily used in an object oriented context, you're going to want to have some experience with concepts like inheritance, overriding, overwriting, and datatypes. C# is the main language Unity supports and there is another javascript-like language it supports, but we don't need to mess with that right now. Unity Asset Studio - for looking at and extracting assetsįor an overview, most games are written in C#. Unity Asset Bundle Extractor - for extracting and replacing assets Let's tear the face off this engine and start ripping it apart. With so many big name games we now have a nice target to where we can create a certain attack flow based on what we want to from the game. Kerbal Space Program, Cuphead, Doom, and Escape from Tarkov are just a few of the big names created with this engine. ![]() ![]() For the unenlightened, Unity is a cross-platform game engine that is used to create a lot of games. Today, i'm focusing on games built with Unity in specific. We'll start diving into the more involved/technical game hacking strategies moving forward.
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